![]() ‘crying game’) to describe a sub-genre of visual novels which primarily focus on reaching the reader on an emotional level, and often causing them to cry by the end. ’Nakige’ is a term used by the Japanese (lit. The only sort of ‘gameplay’ you’ll find is in the ability to make choices which affect the course that the story will take. Before we jump too far ahead, a visual novel is a ‘game’ (or perhaps interactive software) which consists of reading through text accompanied by visuals and sound. Hopefully this review has what you’re looking for! And if you do end up picking up CLANNAD, I hope you’ll consider joining us in reading and discussing it together for the CLANNAD Bookclub!ĬLANNAD was originally released 11 years ago in 2004 as the third in developer Key’s line of nakige visual novels. We’ll start by providing some background on the release, then talk about how it functions mechanically as a game and more specifically a visual novel, a brief introduction to and my thoughts on the story, and a look at the audiovisual quality of the game. To do this, I’ll be looking at a few different areas and how CLANNAD fairs in each of them. With this review, I’ll be aiming to please all of these groups by providing my own spoiler-free thoughts on the release. And there must also be some who have never experienced CLANNAD in any form, and want to know what all the buzz is about. ![]() Some are fans of the anime, may be new to visual novels, and want to know what to expect. Some are fans of the game who have played it previously and wish to know how this new port stands up. I’m sure many of our readers here come from various different backgrounds. Now that CLANNAD is out on Steam, some of you must be considering whether or not to pick it up.
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